Warriorball- A cross between Football, Handball and Ultimate Frisbee.
Small sided games are best for most participation and MVPA.
The object of the game is to score points by advancing the ball across your teams end zone.
You can start the game in different ways: Jump ball, RSP, etc. Whoever gets the ball first will make a throw to a teammate. Once that teammate catches it, game on. The player then tries to advance the ball by running towards their end zone or by making a pass to a teammate.
The defense can stop the team with the ball by tagging the player who has the ball. Once a player has been tagged they must stop in that spot and make a pass to a teammate. The thrower cannot take any steps after they have been tagged.
An incomplete pass is a turnover to the other team. The defense can knock down passes and intercept passes. The teacher can decide if an interception can be advanced.
On a turnover, the other team must make a throw to a teammate before their possession can begin. Fumbles are a turnover and cannot be advanced.
After a score, the player leaves the ball in the end zone and the other team goes to retrieve it. The team that retrieves it gets a free toss to a teammate to start their possession and then the game continues.
*Variations*
- for more of a challenge- use flag instead of tagging.
-With younger grades (2nd-3rd) play where incomplete passes are “live”. Anyone can get them but whoever gets it must make a pass, they cannot advance it themselves.
Speedball
Sabakiball
HandballUltimate Frisbee
Small sided games are best for most participation and MVPA.
The object of the game is to score points by advancing the ball across your teams end zone.
You can start the game in different ways: Jump ball, RSP, etc. Whoever gets the ball first will make a throw to a teammate. Once that teammate catches it, game on. The player then tries to advance the ball by running towards their end zone or by making a pass to a teammate.
The defense can stop the team with the ball by tagging the player who has the ball. Once a player has been tagged they must stop in that spot and make a pass to a teammate. The thrower cannot take any steps after they have been tagged.
An incomplete pass is a turnover to the other team. The defense can knock down passes and intercept passes. The teacher can decide if an interception can be advanced.
On a turnover, the other team must make a throw to a teammate before their possession can begin. Fumbles are a turnover and cannot be advanced.
After a score, the player leaves the ball in the end zone and the other team goes to retrieve it. The team that retrieves it gets a free toss to a teammate to start their possession and then the game continues.
*Variations*
- for more of a challenge- use flag instead of tagging.
-With younger grades (2nd-3rd) play where incomplete passes are “live”. Anyone can get them but whoever gets it must make a pass, they cannot advance it themselves.
Speedball
Sabakiball
HandballUltimate Frisbee